After a really long time I was browsing around on Ogre etc yesterday and visited Amit Patel's Gaming blog @ http://simblob.blogspot.com/. Amit Patel's blog has always had some very interesting articles on certain aspects of game development like Pathfinding etc. His articles on A* pathfinding are amongst the best you can find on the net.
After reading his blog I felt inspired once more to seriously spend sometime on game development. But this time around I dont want to set the bar very high as in most cases I end up abandoning the effort midway. The objective this time is not to write a full blow game but to experiment with certain aspects of game programming one thing at a time and just slowly increase my knowledge of game programming. As of yesterday I have configured/installed Ogre and OIS etc and wrote the first few lines of code to tie all that together and open a RenderWindow.
Next step to integrate OIS and CEGUI to understand how to build menus etc and switch between menu and game. I haven't decided what game I will write or whether I will write one even or will it just be a bunch of programs to learn about individual mechanics. But I am in no hurry to decide. Also one thing I have decided is I am not going to waste my time doing 3d Modelling etc, just going to use damn Square boxes for everything and focus on getting the coding right.
If and when I find people to do modelling/artwork I will worry about such things:) Till then Glorious Cubes/Spheres/Cones it is for all models. Previously I would spend so much time building 3d models that I would just get frustrated and drop the whole project. This time around I hope I can avoid 3d modelling and make my life easier.
I will try to post demo videos of what I achieve from time to time !
