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War of the cubes:update

Over the last week I have been busy trying to integrate a few more things into the game. I am happy that I have managed to now integrate ODE (Open Dynamics Engine) into my game and now the cubes obey the laws of physics! They fall more realistically, handle collisions and also orient themselves correctly along the terrain. Further I have also done some internal cleanups to allow me to use level definition files to load/unload levels dynamically.

I will upload a few more screenshots later which show collision handling and physics in action.
The next stage is going to be writing an unit loader allowing me to describe physical attributes of objects in config files and later to see how I can make the whole thing scriptable.

Essentially providing hooks into the unit AI's via Lua or python. This would allow me to expand Simutron AI without having to constantly recompile the game source code and also allow me to model complex AI behaviour and test it out in realtime.

Comments (2)

Anonymous:

Dude ... great that you are working on this game and all that. But for Christ's sake, get a more original name :p
- Swaroop

Bhasker Hariharan [TypeKey Profile Page]:

lol thats what its going to be till I can find someone to do the artwork:p

and if it gets anywhere worthwhile then maybe I will rename it.

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This page contains a single entry from the blog posted on August 27, 2007 12:01 PM.

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